Showing posts with label timing. Show all posts
Showing posts with label timing. Show all posts
Saturday, December 16, 2017
How to Make Animation Tip# 1: Thumbnail Story Reel
I’m developing my second Snuffy & Zoey cartoon and documenting my progress with a series of videos showing the stage of production I’m currently at. Titled “Animation Tip #1: Thumbnail Story Reel” shows how I start the entire production process by scanning thumbnail storyboard panels and creating a basic story reel with sound and music.
Tuesday, June 7, 2016
Rock & Rule - Cindy and Angel escape
This is my favorite sequence I animated on. Basically, I directed myself and was allowed complete freedom...as long as I followed the basics of the script and the recorded dialog.
Below is the thumbnail analysis I did for one of Cindy's early scenes. I animated this particular scene 35 years ago, but I don't think I could do a better job today...the result might be different but not technically any better.
Labels:
Animation,
animation poses,
Cindy,
drawing,
fantasy,
Freedom to think,
inspirational sketches,
John Celestri,
Nelvana,
old school animation,
Rock & Rule,
rough sketches,
script,
Thumbnail drawing,
timing
Wednesday, February 11, 2015
Nelvana Seminar Notes (circa 1981): Part Three
These are the third and final set of notes from my Nelvana seminar. Please remember that I was asked to explain my personal method of animating (and the Frank and Ollie tomb "Illusion of Life" had not yet been published). We were all youngsters, experimenting on our own and trying to learn from each other.
The third seminar session consisted of answering questions that were handed in by animators a week after the first two sessions. I believe that the material covered in this series is as relevant today as it was 30+ years ago.
The following is how I rough out my full-size poses after working out my thumbnails.
The next three sheets show how I filled out the basic posing and interpreted the timing of the previous examples shown in sessions one and two. Please refer to the exposure sheets in session one to see how I described the action with particularity. I find that writing it out in this manner forces me to analyze the movement in terms of "anticipation, action, and reaction".
If you have a mind to, you can cut out the poses (registering them by their leg placement and shifting of weight), then film them in sequence as a rough pose test, using the exposure sheet for timing.
The third seminar session consisted of answering questions that were handed in by animators a week after the first two sessions. I believe that the material covered in this series is as relevant today as it was 30+ years ago.
The following is how I rough out my full-size poses after working out my thumbnails.
![]() |
| Above is my first rough pass at a Quadhole key pose. |
If you have a mind to, you can cut out the poses (registering them by their leg placement and shifting of weight), then film them in sequence as a rough pose test, using the exposure sheet for timing.
Sunday, January 4, 2015
Nelvana Seminar Notes (circa 1981): Part Two
This post contains the notes from the second of three seminars I gave at the Nelvana Studio back in 1981. The Quadhole artwork included here is a portion of what I handed out during those lectures, helping to illustrate my personal creative process in molding my animation. In a future post, I'll include the rest of the artwork with those third session notes.
To see how the phrasing of Quadhole's acting works with his dialog, please refer back to my exposure sheets in my previous post.
To see how the phrasing of Quadhole's acting works with his dialog, please refer back to my exposure sheets in my previous post.
Thursday, December 11, 2014
Nelvana Seminar Notes (circa 1981): Part One
Recently in a communication with Ken Duncan (Owner/Executive Producer of Duncan Studio), Ken said "John, when I was in Paris in the 80's I thought I saw some 'how to' notes that you'd done during Rock 'n Rule.....
1- Am I delusional?
2- If not, are they available to see?"
Well, Ken is not delusional...and after searching through my files I found the original typed notes that were xeroxed and handed out at Nelvana during the production of Rock & Rule. Basically, it was an explanation of my approach and work-flow method, going from initial thumbnails through to tie-down drawings.
Originally, there were 20+ pages in my handout for the three session seminar, which took place over three afternoons, using poses of my character Quadhole the Policeman to illustrate my approach. Because of the amount of material covered, I've decided to post them all here as a series. I have also supplemented the examples with Cindy Schlepper development material I created months after this seminar was given.
(Note: At that time, Frank Thomas and Ollie Johnston's bible "The Illusion of Life" had not yet been published. Young animators such as ourselves were basically learning from our own experiments...studying the silent results on the studio's Lyon Lamb Video Animation System...not seeing if it worked with the dialog until it was shot on 35mm film and synced up on the flatbed.)
The following are my original typed notes from the first session. I'm including the exposure sheets and samples of my thumbnail analysis of a couple of Cindy Schlepper scenes.
| These above poses were my very first exploratory sketches of Cindy Schlepper. |
| Above are my thumbnail analysis of the first time we see Cindy. |
| Cindy has arrived at Club 666 and is excited. "Oh, Boy! Mutants in the foyer!" |
The following exposure sheets are for a Quadhole scene---the poses of which were originally handed out as a packet including the typed notes. I'll be posting those drawings in the next installment...and you can then cross-reference them with these sheets.
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For those who are not familiar with the process, there's a lot to digest on these pages.
Hope you find it informative and useful.
Labels:
Animation,
Cindy,
drawing,
Exposure Sheets,
Final cleanup,
John Celestri,
key pose,
model sheets,
Nelvana,
Production process,
Quadhole,
Rock & Rule,
Roughs,
Semi-cleanup,
Thumbnail drawing,
timing,
X-Sheets
Saturday, October 8, 2011
Thumbnail Timing #1
Here is an example of how I will do a basic run though of a scene between two characters.
This is from "The Devil and Daniel Mouse" (1977-78). Jan (the female mouse) is dejected and saying, "Maybe we just better quit," as Dan walks alongside her, switching his guitar case from one hand to the other.
Thumbnailing a scene like this is more than thinking about the posing, it involves how to think through the characters' particular timing so that they have a different energy, even if only slightly so. Being able to see the timing charts alongside each other is like seeing the music bars for two different instruments that are playing the same piece of music, but are accompanying each other, not playing the same notes with the same emphasis.
This is from "The Devil and Daniel Mouse" (1977-78). Jan (the female mouse) is dejected and saying, "Maybe we just better quit," as Dan walks alongside her, switching his guitar case from one hand to the other.
Thumbnailing a scene like this is more than thinking about the posing, it involves how to think through the characters' particular timing so that they have a different energy, even if only slightly so. Being able to see the timing charts alongside each other is like seeing the music bars for two different instruments that are playing the same piece of music, but are accompanying each other, not playing the same notes with the same emphasis.
Thursday, September 22, 2011
The Joker Running Away In Perspective
Animating a figure moving away from camera into the distance is not as easy as it looks.
Here are the drawings, rough background, and x-sheet for the Joker running away in perspective. The final color version in the commercial was tilted counterclockwise approximately 15 to 20%. It was also a little shorter at the end, cutting just before the Joker lands after he clicks his heels. (see the Joker commercial clip in my post from Saturday, July 30, 2011 "Batman Zellers Commercial Series")
Study the x-sheet. You'll note that the original timing had the Joker taking 8 frame running steps. However, that was too slow and the Joker could not possibly cover much distance at that jogging speed for the time allotted in the scene. So, I animated him running at twice that speed (4 frame steps).
Note that I originally timed him to kick his heels together on drawing 40 & 41. I changed that in the animation to heels clicking together on drawing 38 and seeing him "float" in the air with drawings 39 to 44. The heel clicking is a passing "squash" into the "stretching" of the legs apart for 6 frames, which is what sells the action.
An interesting timing exercise is to:
1) expose all the drawings on 2 frames (doubling the scene duration);
2) expose the drawings in combinations of 1 frame and 2 frame exposures. You can expose all the drawings where the Joker lands on the ground for 2 frames and also do the same for the "floating" drawings.
You will see how the action will feel different with these varied timings. How you expose the drawings will have a subtle but definite effect on the scene.
Here are the drawings, rough background, and x-sheet for the Joker running away in perspective. The final color version in the commercial was tilted counterclockwise approximately 15 to 20%. It was also a little shorter at the end, cutting just before the Joker lands after he clicks his heels. (see the Joker commercial clip in my post from Saturday, July 30, 2011 "Batman Zellers Commercial Series")
Study the x-sheet. You'll note that the original timing had the Joker taking 8 frame running steps. However, that was too slow and the Joker could not possibly cover much distance at that jogging speed for the time allotted in the scene. So, I animated him running at twice that speed (4 frame steps).
Note that I originally timed him to kick his heels together on drawing 40 & 41. I changed that in the animation to heels clicking together on drawing 38 and seeing him "float" in the air with drawings 39 to 44. The heel clicking is a passing "squash" into the "stretching" of the legs apart for 6 frames, which is what sells the action.
An interesting timing exercise is to:
1) expose all the drawings on 2 frames (doubling the scene duration);
2) expose the drawings in combinations of 1 frame and 2 frame exposures. You can expose all the drawings where the Joker lands on the ground for 2 frames and also do the same for the "floating" drawings.
You will see how the action will feel different with these varied timings. How you expose the drawings will have a subtle but definite effect on the scene.
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